Media And Entertainment

THE FINAL CUT ISN’T FINAL.

RockCandy connects audiences to digital experiences around film, games, broadcast, music, and media that can begin during production, evolve through release, and continue beyond the finished work.

Your Media Is the Center. Not the Boundary.

A film, broadcast, game, release, performance, or artist gives the audience something to connect with. RockCandy extends that connection into digital experiences that can exist before, during, and after the primary media experience.

Production content can open behind-the-scenes access. Broadcasts can connect viewers to experiences beyond the screen. Games can extend worlds outside the game itself. Music can connect listeners to artists, releases, live experiences, and everything surrounding the work.

The media stays at the center. RockCandy opens access to everything around it.

Extended Media Experiences

Fourth Wall: Optional.

RockCandy gives media and entertainment room to extend beyond the primary work. Stories can move into new environments, audiences can enter through different places and objects, and the experience can evolve without changing the work at its center.

Story Worlds

Take the World With You

Immersive

Extend characters, environments, narratives, and fictional worlds beyond the screen, game, or primary work.

  • Create multi-scene digital worlds and extended story environments
  • Reveal different parts of the experience through location, context, or entry source
  • Connect releases, episodes, games, and other media to experiences that evolve over time

Behind the Work

Go Behind the Production

Exclusive

Give audiences access to the people, process, and material surrounding the finished work.

  • Share production diaries, interviews, creator commentary, concept material, and behind-the-scenes media
  • Open access to previews, alternate material, early releases, and evolving content
  • Evolve experiences as production moves toward launch and beyond

Crossover

Let the Experience Cross Over

Connected

Connect media to places, objects, broadcasts, merchandise, collectibles, and other parts of the audience’s world.

  • Use posters, packaging, merchandise, collectibles, screenings, and installations to open experiences
  • Use location and context to change what audiences discover after they enter
  • Connect experiences across media, events, physical environments, and digital channels

Participation

Step Inside the Experience

Interactive

Let audiences explore and participate inside the extended experience rather than simply consume additional content.

  • Create interactive worlds, guided journeys, discovery, challenges, and audience-driven paths
  • Adapt experiences based on where, when, or how someone enters
  • Integrate creators, characters, partners, sponsors, and media directly into the experience

RockCandy experiences run in the browser, so audiences can enter through QR codes, NFC-enabled objects, direct links, and connected media or promotional assets without downloading an app. Location and context can shape the experience after entry when the story calls for it.

Across The Lifecycle

From Rough Cut to Red Carpet.

RockCandy experiences can change as the work changes, giving audiences different ways to connect during production, at release or broadcast, and as the story, artist, game, or media continues.

Production

Bring Audiences In Early

Use behind-the-scenes material, previews, creator access, production locations, early supporter experiences, and evolving content to build connection before the finished work arrives.

Release & Live

Make Launch Part of the Experience

Connect premieres, broadcasts, releases, game launches, performances, and other launch points to content, access, locations, merchandise, partners, and live digital experiences.

Beyond

Keep the World Moving

Continue the experience after release, broadcast, performance, or launch with new content, extended worlds, location-based experiences, collectibles, future releases, and new reasons to return.

Partners And Sponsors

Place Partners Inside the Experience.

Brand partners, sponsors, distributors, venues, and promotional partners can become part of the extended experience instead of sitting outside it as another placement.

A partner might have a branded environment inside a larger digital world, unlock exclusive content, connect to a premiere or broadcast, appear through merchandise or collectibles, support a location-based experience, or become part of the way audiences discover more of the work.

RockCandy can attribute engagement back to those partner experiences, giving collaborators a clearer view of how audiences interacted with their role around the media.

See What Happens Beyond the Screen.

RockCandy measures how audiences enter, explore, return to, and engage with extended media experiences across content, locations, connected assets, and partners. Go beyond views, streams, impressions, and reach to understand what people actually engaged with.

Entry & Source Performance

Understand where audience engagement begins.

  • Compare QR, NFC, direct links, merchandise, collectibles, locations, screenings, and other entry sources
  • See which media, promotional, and connected assets bring audiences into RockCandy experiences
  • Attribute engagement back to specific sources, placements, and releases

Understand which parts of the media ecosystem actually lead audiences into deeper digital engagement.

Experience & Content Performance

See what audiences explore beyond the primary work.

  • Understand which content, scenes, worlds, environments, and experiences audiences explore
  • Compare engagement across releases, media, extended content, and interactive experiences
  • Track continued and return engagement as the experience evolves

See what audiences come back to instead of stopping at views, streams, impressions, or a single interaction.

Context & Location Performance

Understand how context changes the experience.

  • Compare engagement across locations, screenings, installations, events, and other environments
  • Measure location-aware experiences when enabled
  • See how entry source, location, release phase, and experience context affect engagement

Understand how different contexts shape what audiences discover and engage with.

Important: Partners & Sponsors

Make partner engagement measurable.

  • Attribute engagement to partner and sponsor experiences
  • Compare performance across branded content, environments, placements, and integrations
  • Give partners evidence beyond impressions, exposure, and media placement

Show partners how audiences actually engaged with their role inside the extended media experience.

Where RockCandy Fits

Media & Entertainment Applications

RockCandy can extend a single piece of media or become part of a larger audience experience across production, release, broadcast, live events, physical media, and what comes next.

Film & Theatrical Releases

Extend the Experience Beyond the Screen

Connect audiences to production content, premieres, locations, collectibles, exclusive access, extended story experiences, and evolving content around a film or theatrical release.

Television & Streaming

Keep the Experience Moving Between Episodes

Extend series, broadcasts, and streaming content with deeper media, story extensions, cast and creator content, partner experiences, and new reasons to return.

Gaming & Interactive Worlds

Let the World Extend Beyond the Game

Connect game worlds to locations, physical objects, merchandise, events, extended stories, and digital experiences that can exist outside the primary game environment.

Music & Artist Experiences

Connect Audiences to More of the Artist

Extend releases, performances, merchandise, artist content, locations, exclusives, and evolving digital experiences around the music.

Broadcast & Second-Screen Experiences

Give the Broadcast Somewhere Else to Go

Connect live and recorded broadcasts to contextual content, extended experiences, sponsors, audience participation, and digital destinations beyond the primary screen.

Premieres, Launches & Special Releases

Make the Release Part of the Experience

Connect premieres, launches, screenings, release events, exclusive access, partners, locations, and evolving content into a broader audience experience.

Featured Work

Media / Film Experience

Saturdays — Theatrical Release Experience

An evolving digital experience connecting early supporters to a film as it moves from production toward theatrical release.

Saturdays theatrical release digital experience

Context

  • Film production and audience experience evolving in parallel
  • Need to engage early supporters without revealing the film too soon
  • Limited VIP screening access creates opportunities for exclusive participation

Experience

  • Audience experience begins before the finished film is released
  • Physical media and collectibles can become persistent entry points
  • Location, access, and evolving content can extend the world surrounding the production

Take the Experience Beyond the Screen.

Connect your audience to the worlds, stories, people, places, partners, and content surrounding the work with a digital experience that can evolve alongside it.